Milwaukee , WI Change Location To SkyZone.com
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Safety

Sky Zone is a place for everyone to play. We know you have plenty of options on where to play, so have an extreme commitment to the safety of yourself and fellow guests to make sure Sky Zone is always enjoyable. Please see below for a couple of rules we ask you kindly follow.

HAVE FUN.
FLY SAFE.

OUR APPROACH
TO SAFETY

Sky Zone is designed for everyone, and we want to make sure you fly safe. We ask that you become familiar with and abide by the rules below and view the Sky Zone rules video and signage in park and at the Safety Zone. Remember, stay in your comfort zone. Do not attempt any activity, flip, jump, or trick you don’t think you can handle. Flips or other tricks can be dangerous, so perform at your own risk. Jumpers should not engage in court activities without a Sky Zone Team Member present. Failure to adhere to any of these or other rules at Sky Zone can/will result in the loss of your jump time. Thank you for always following our safety guidelines.

DISCLAIMER: **Everyone that enters the Sky Zone court or activity zone must have completed and signed a valid Sky Zone waiver. Those under 18 must have it signed/completed by their parent, legal guardian, or someone with power of attorney.**

SAFETY
RULES

Please use the dropdown menu below to familiarize yourself with the rules before visiting.

ALWAYS:

  • Remove street shoes / wear SkySocks.
  • Empty your pockets entirely.
  • Walk onto and off of the courts.
  • Be in control of your body.
  • Master the fundamentals of single trampoline jumping before moving onto more advanced skills, such as aerial or flipping-type skills.
  • Bend your knees to stop your bounce.
  • Bounce in the center of the trampoline.
  • Perform at your own risk. Flips and other tricks can be dangerous.
  • Land on the closest trampoline when bouncing and flipping off trampoline side walls.
  • Be aware of those around you and jump with people that are of similar age/size.
  • Follow all park rules and the Sky Zone Team Member's instructions.
  • Remove street shoes / wear SkySocks.
  • Empty your pockets entirely.
  • Walk onto and off of the courts.
  • Be in control of your body.
  • Master the fundamentals of single trampoline jumping before moving onto more advanced skills, such as aerial or flipping-type skills.
  • Bend your knees to stop your bounce.
  • Bounce in the center of the trampoline.
  • Perform at your own risk. Flips and other tricks can be dangerous.
  • Land on the closest trampoline when bouncing and flipping off trampoline side walls.
  • Be aware of those around you and jump with people that are of similar age/size.
  • Follow all park rules and the Sky Zone Team Member's instructions.
  • Empty your pockets before entering SkySlam. No sharp or unauthorized objects allowed on court
  • Attempt dunk/shots at YOUR OWN RISK
  • One person per lane
  • Be aware of your landing position
  • Land on both feet near the center of the trampoline
  • Be in control of your body at all times
  • Follow all park rules and the Team Member's Instructions
  • Two teams start on the opposite back walls
  • Play begins when the Team Member signals
  • Players must never throw the ball from past the dividing line
  • If a center trampoline divides the 2 sides, players can retrieve a ball from it
  • First team to completely eliminate the opposing team wins
  • To eliminate a player you must hit him/her with a ball or catch a ball he/she has thrown
  • Once a player is hit they must exit the court.
  • If a teammate catches an opposing player's throw, one teammate who has been out the longest may return to the game
  • Tournament and league play are subject to rules changes
  • A player hit in the head while ducking or dodging is out
  • You may block a throw with a ball you are holding. However you are still out if:
  • 1. You are still out if the hit causes you to drop the ball
  • 2. You are still out if the ball deflects off the ball you are holding and still hits you.
  • 3. You are still out if your teammates block a hit but it deflects off your teammates ball and hits you
  • Make sure landing area is clear before jumping into the Foam Zone pit
  • Empty your pockets before entering the Foam Zone. No sharp or unauthorized objects allowed in the Foam Zone
  • Perform flips and tricks AT YOUR OWN RISK
  • One guest per lane
  • Land feet first and knees apart
  • Be in control of your body at all times
  • Follow all park rules and the Team Member's instructions
  • Empty your pockets before entering SkyHoops. No sharp objects or unauthorized objects allowed on court
  • Be aware of your landing position
  • Land on both feet near the center of the trampoline
  • Be in control of your body at all times
  • Follow all park rules and the Team Member's instructions
  • Stay in control of the jousting stick
  • Once any part of your body touches the airbag, you are out.
  • Last person standing wins
  • One person at a time
  • Climb up the SkyLadder on all fours
  • Avoid falling onto or through the SkyLadder
  • Exit the SkyLadder to the side
  • Please refer to the park for safety details
  • One person at a time running the wall
  • Slide down the fire pole to return to the ground
  • Maintain control of your body at all times
  • Remain clear of the runway and fall areas
  • Be aware of others around you
  • Air Bags - Land as flat as possible on your back or bottom
  • Foam Pits - Land feet first and knees apart
  • Pull back and secure long hair
  • Remove loose items, including jewelry, watches, scarves, and drawstrings
  • Be in control of your body at all times
  • Descend in a controlled manner
  • Be aware of others around you
  • Land on your feet
  • Be in control of your body at all times
  • Be aware of those around you and nearby obstacles at all times
  • Perform at your own risk
  • Use the equipment as intended
  • Secure loose hair and drawstrings prior to participation
  • Remove street shoes and wear SkySocks
  • Empty your pockets entirely and remove loose items such as jewelry, watches
  • Follow all park rules and Team Member's instructions
  • Air Bags - Land as flat as possible on your back or bottom
  • Foam Pits - Land feet first and knees apart

NEVER:

  • Land on your head or neck.
  • Double bounce or affect another jumper’s bounce in any way.
  • If a guest enters your trampoline, discontinue jumping until the guest has exited your space.
  • Attempt any skill or activity outside of your personal limitations, abilities, or skill level.
  • Double flip.
  • Do more than two single flips in a row.
  • Have anything in your mouth (gum, candy, etc.).
  • Sit or lie on the court. If you are tired and need to rest, you must exit the court.
  • Push, tackle, run on flat surfaces, race, or engage in horseplay of any kind.
  • Touch any perimeter netting or top pads.
  • Throw balls at another jumper’s head or neck area.
  • Wear wet clothes or unapproved body paint.
  • Jump if a Sky Zone Team Member is not present.
  • Land on your head or neck.
  • Double bounce or affect another jumper’s bounce in any way.
  • If a guest enters your trampoline, discontinue jumping until the guest has exited your space.
  • Attempt any skill or activity outside of your personal limitations, abilities, or skill level.
  • Double flip.
  • Do more than two single flips in a row.
  • Have anything in your mouth (gum, candy, etc.).
  • Sit or lie on the court. If you are tired and need to rest, you must exit the court.
  • Push, tackle, run on flat surfaces, race, or engage in horseplay of any kind.
  • Touch any perimeter netting or top pads.
  • Throw balls at another jumper’s head or neck area.
  • Wear wet clothes or unapproved body paint.
  • Jump if a Sky Zone Team Member is not present.
  • Land on your head or neck
  • Double bounce or affect another jumper's bounce in any way
  • Attempt anything beyond your ability level
  • Perform flips on SkySlam
  • Hang on the rim
  • Bounce off the back wall or netting
  • Touch any part of the basketball backboard or netting
  • JUMP IF A TEAM MEMBER IS NOT PRESENT
  • Head shots resulting from a high thrown ball, results in the thrower being called out
  • Suicide throws are never allowed during any point of the game
  • Double bouncing or affecting another jumper's bounce is not permitted
  • Land on your head or neck
  • Dive or pencil dive
  • Double bounce or affect another jumper's bounce in any way
  • Attempt anything beyond your skill level
  • Jump into the Foam Zone pit until the landing area is clear
  • Double flip, back flip, or do forward moving back flips (Gainers)
  • JUMP IF A TEAM MEMBER IS NOT PRESENT
  • Land on your head or neck
  • Double bounce or affect another guest's bounce in any way
  • Attempt anything beyond your ability level
  • Perform flips on SkyHoops
  • Hang on the rim
  • Bounce off the back wall or netting
  • Touch any part of the basketball backboard or netting
  • JUMP IF A TEAM MEMBER IS NOT PRESENT
  • Dive or land on head, neck, or stomach
  • Hit opponents in the head, neck or groin
  • Flip off the pedestal
  • Swing jousting stick above the head
  • Dive or land on head, neck or stomach
  • Flip or attempt tricks
  • Go through or between the rungs
  • Stand up on the SkyLadder
  • Push, pull, spot or throw objects at someone on the SkyLadder
  • Please refer to the park for safety details
  • Land on head, neck, or stomach
  • Dive or pencil dive
  • Use the wall at the same time as another person
  • Jump from the top of the wall to the ground or platform
  • Linger in the runway or fall areas
  • Climb if a Team Member is not present
  • Land on head, neck, or stomach
  • Dive or pencil dive
  • Hang upside down
  • Climb above another Guest
  • Attempt any skill or activity outside of your own personal limitations, abilities or skill level
  • Climb if a Team Member is not present
  • Land on your head or neck
  • Dive or pencil dive
  • Attempt flips or advanced aerial maneuvers
  • Hang upside down
  • Push, tackle, or engage in horseplay of any kind
  • Attempt any skill or activity outside of your own personal limitations, abilities or skill level.
  • Make contact with other guests or staff
  • Climb or make contact with any part of the support structure
  • ENTER IF A TEAM MEMBER IS NOT PRESENT

Save Time, Come Prepared.